This can lead to some very over-the-top combos. For the cost of half of the special gauge, you can press three buttons to cancel the recovery of most attacks, even after collision detection. While that's nice, you actually lose your gauge if you don't make an advance. First, you can build up your special gauge simply by moving forward. The new gameplay features introduced are interesting, and are a nice change of pace. Guilty Gear X is unique, to say the least. The synth-guitar music is pretty average, though it fits the game well. The effects sound as they should, with some exceptions (the air dash sounds very out of place). Still, this is easily one of the best looking 2D games ever released.Īs one could expect, the sound isn't anything special. While they aren't exactly lacking, they don't look quite as good as they could have. The only complaint I have with GGX's visuals are the animations. The effects are excellent, the backgrounds are beautiful, and the characters look wonderful. It's incredible what high resolutions can do for hand-drawn visuals.
Guilty Gear X's visuals are downright amazing. Now, the first thing anyone would notice would be the visuals. It introduces plenty of new ideas to the genre, is the first high-res 2D fighting game ever released, and is probably the best 2D fighter outside of SNK and Capcom's games. Guilty Gear X is a very interesting fighting game.